/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG                        *
*Copyright (C) 2006, Tony Sparks                                                     *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once

#include "../mmanager.h"

#include <string>

class ScriptEngine : public IMMObject
{
public:
    ScriptEngine(void) {};
    virtual int Init()=0;
    virtual void Shutdown()=0;
    
    virtual int RunFile(const std::string &filename)=0;
    virtual void CallFunction(const std::string &name)=0;
    //virtual void Execute(const ScriptContainer& sc);

    virtual void SetGlobalInt(const std::string name, const int val) {};
    virtual void SetGlobalDouble(const std::string name, const double val) {};
    virtual void SetGlobalString(const std::string name, const std::string val) {};
    
    virtual int  GetGlobalInt(const std::string name) { return 0;}
    virtual double GetGlobalDouble(const std::string name) { return 0.0f;}
    virtual const std::string GetGlobalString(const std::string name) { return NULL;}

    virtual const std::string GetImplementation() { return "Dummy"; }

    AUTO_SIZE;
public:
    virtual ~ScriptEngine(void){};
};
